Switcharoo

Card Game Design
Project Overview
Switcharoo is a board game designed for teenagers and their families to empathize with each other’s perspectives.
Skills
Created / 2023 Fall
Software / Procreate, Figma, Solidworks, Keyshot, Adobe Illustrator, Photoshop
Design Skills / Research and Analysis, Design Thinking, User-Centered Design, Ethical Design, Communication, Prototyping, 3D Modeling, Visualization
20% Parents in US regularly struggle to have a meaningful conversation with their children.

People who can’t express their thoughts or feeling and have difficulty communicating with friends and family may have a higher risk of social isolation and loneliness.

A game for teenagers and parents switching their characters
to help them empathize with each other.

User Interview

Karen Lee

16 years old
High school student (11th grade)
Lives with her parents and younger brother (14 years old)

"Sometimes I feel like my parents
don't really get me or my art.
I wish we could have more meaningful conversations."

Background

School Life: Karen is a diligent student who enjoys subjects like art, literature, and history. She participates in the school art club and occasionally helps with the school newspaper.
Social Life: She has a close-knit group of friends with whom she shares her interests. She often feels more comfortable expressing herself with her friends than with her family.

Challenges

Communication Problems: Struggles to communicate openly with her parents, who may not fully understand her creative interests and sensitive nature. This sometimes leads to feelings of isolation and frustration.
Parental Expectations:
Feels pressure to meet her parents' expectations, which may be more academically or practically oriented, differing from her artistic aspirations.

Pain Points

When people are very sad, they refuse verbal communication.

Family members may sometimes struggle to fully empathize with each other’s perspectives.

Conversations within the family often become emotionally charged.

User Journey

In Conversation with Noemi: Insights from a Professional Consultant

Noemi

Active listening

Avoid making assumption, don’t give solution

Try to imagine what it’s like to be in the other person’s situation

Game Flow

1. Playing each other's role

2. Each person has an energy card, and energy will be gained or lost during the game.

3. Each person gets 5 emotion card and solution card at the beginning of the game.

4. Throw the dice and move the character.

Mock-up & User Test

User's Feedback.

CMF

Card Design

Other Process